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WHY DID I WRITE THIS?
To be honest, the simple answer is to brainwash myself.
There were many concepts and topics I had to learn either for university coursework or for projects we were working on, and we didn't have proper expertise on the team to solve them. So I told myself, why not just learn it myself?
I have this temptation, if something is particularly difficult, annoying, or boring, that's exactly what makes me want to master it. It's like my brain operates on contrarian principles: the more tedious or intimidating something appears, the more it becomes a personal challenge I can't ignore.
C++ systems programming was definitely one of those things. Everyone said it was "unnecessarily complex" or "outdated." The syntax looked intimidating. The memory management seemed tedious.
Perfect. That's exactly what drew me in.
On Iteramorium, there will be a series of articles like this on many other topics - subjects that initially frustrated me enough to force myself to understand them deeply. This is one of them.
Sometimes the fastest way to learn is to make a problem just annoying enough that you have no choice but to figure it out.
WHAT YOU’LL DISCOVER?
How C++ teaches you to think like a systems engineer, why understanding memory geography matters more than knowing the latest framework, and the surprising lessons from diving deep into computational foundations through Prof. Ira Pohl's legendary systems programming curriculum. This isn't about becoming a C++ programmer, it's about understanding how computers actually work.
THE FOUNDATION OF OPERATING SYSTEMS, DATABASES, AND MORE
Every few months, another JavaScript framework promises to change everything. Every year, another language claims it will "finally replace C++." Yet here we are in 2024, and C++ remains the foundation of operating systems, game engines, databases, and every piece of critical infrastructure that makes modern computing possible.
THE PROBLEM MOST PROGRAMMING EDUCATION GETS WRONG
I used to think programming was about making computers do what I wanted. Write some code, run it, fix the bugs, ship the feature. Rinse and repeat. That approach works fine for many things, but it fundamentally misses what separates good programmers from engineers who can build systems that actually matter.
The difference became clear when I encountered Prof. Ira Pohl's approach to systems programming. Unlike the comfortable abstractions of modern development, his methodology forces you to confront the machine directly. Every abstraction comes with a price tag you can measure.
THE LEGENDARY PROFESSOR WHO CHANGED HOW THOUSANDS THINK ABOUT PROGRAMMING (OK, THIS IS AT LEAST MY IMPRESSION)
Prof. Ira Pohl isn't just another computer science academic. He's been teaching the fundamentals of programming for over four decades, authoring influential books on C, C++, Java, and AI. His "A Book on C" and "C++ for C Programmers" became the standard texts that trained entire generations of systems programmers.
What makes Pohl's approach different isn't just his technical depth, it's his insistence that students understand the relationship between what they write and what the machine actually does.
When I worked through his C and C++ specialization, I discovered something that changed how I think about every program I've written since.
PROF. IRA POHL BUILDS THINKERS, NOT JUST CODERS
You'll find programming instructors everywhere. But few have spent four decades developing minds that see computational problems as clearly as chess positions. Prof. Ira Pohl builds thinkers, not just coders.

Early Career. From UC Santa Cruz mathematics to computer science pioneer, Pohl recognized that programming education needed systematic thinking, not just syntax memorization.

The Strategist. Like chess, programming requires seeing multiple moves ahead. Pohl's methodology trains students to anticipate computational costs before they write the first line.

Four Decades of Teaching. Thousands of students learned to think like machines through his approach: patient, systematic, always considering the consequences of each decision.
WHAT C++ FORCES YOU TO LEARN (THE NO OTHER LANGUAGE DOES)
Memory Has Geography
In Python or JavaScript, variables just "exist." In C++, every piece of data lives somewhere specific: stack, heap, static storage.
I remember the first time I really grasped this. I had a program that worked perfectly with small datasets but became unusably slow with real data. The issue wasn't my algorithm, it was that I was unknowingly creating thousands of tiny memory allocations, and the system was spending more time managing memory than solving the actual problem.
In higher-level languages, this problem would have been invisible. In C++, it was impossible to ignore.
Abstraction Isn't Free
Every programming language tells you abstraction is free. C++ makes you pay for it explicitly, which teaches you to spend wisely.
Want polymorphism? You pay for virtual function table lookups. Want automatic memory management? You pay for garbage collection overhead. Want exceptions? You pay for stack unwinding machinery.
This sounds restrictive, but it's actually liberating. When you understand the cost of your abstractions, you can make intelligent decisions about which ones are worth their price.
Performance Is About Understanding, Not Guessing
Most performance advice sounds like folklore: "Don't do X, it's slow." "Always do Y, it's fast." But you never really understand why.
C++ connects your code directly to what the processor does. When I learned about cache locality through matrix multiplication exercises, I wasn't just memorizing rules, but I was developing intuition for how data movement affects performance.
Here's what changed everything: I learned to think of memory as terrain. Stack allocation is like having supplies in your backpack, fast access but limited space. Heap allocation is like going back to base camp, flexible but expensive. Once you understand this geography, you start making different design decisions.
THE THREE STREAMS THAT BUILD SYSTEMS THINKING
Through Pohl's framework, I discovered that real computational competence develops along three integrated streams:
Language Mechanics: Understanding compilation as a series of transformations, each with measurable costs. When you see how source code becomes machine code, you start writing code that works with the compiler rather than against it.
Computational Reasoning: Connecting algorithm analysis to real system behavior. Big O notation stops being abstract math and starts being practical guidance for making trade-offs between time and space.
Systems Integration: Building projects that don't just work, but work well. Multi-file architectures, version control, profiling, optimization, all the skills that separate toy programs from production systems.
What makes this approach powerful is how these streams reinforce each other. You can't optimize what you can't measure. You can't measure what you don't understand. And you can't understand without getting your hands dirty with the actual machinery.
THE PROGRESSION THAT CHANGES HOW YOU THINK
The learning happens in phases, each building capabilities that seemed impossible at the previous level.
Phase One: starts with console programs that give immediate feedback. A simple Fibonacci sequence becomes a lesson in algorithmic cost and machine limits. When you push the input high enough, integers overflow. When you trace through the execution, you feel the linear growth in time complexity.
Phase Two: introduces abstract design, interfaces that remain stable while implementations change. This isn't about object-oriented programming as religion; it's about building systems that can evolve without breaking.
Phase Three: brings everything together in projects that demand both technical skill and engineering judgment. Multi-file architectures, resource management, performance analysis, and all the messy realities of code that serves actual purposes.
Each phase develops what I can only describe as mechanical sympathy, an intuitive understanding of how high-level constructs translate to machine operations.
WHY IT STILL MATTERS IN 2024
The technology industry has a peculiar relationship with foundational knowledge. We constantly move toward higher levels of abstraction, which is mostly good. But sometimes we abstract away understanding itself.
Cloud computing hasn't eliminated hardware - it's just moved it further away. When your serverless function times out or your container gets killed for memory limits, you're still dealing with fundamental resource constraints.
Modern frameworks haven't eliminated algorithms - they've just hidden them behind APIs. When your React app becomes sluggish or your database queries slow down, you're still dealing with computational complexity.
AI hasn't eliminated the need to understand systems. Training neural networks requires massive computational resources managed with extreme precision. The most advanced AI systems in the world are built on foundations that look exactly like systems programming.
THE MISUNDERSTANDING ABOUT “LEGACY” LANGUAGES
There's a common misconception that C++ represents old-fashioned programming. This completely misses the point.
C++ isn't low-level programming. It's multi-level programming. You can write very high-level, abstract code in modern C++. But you always retain the option to drop down when you need control.
This isn't about writing device drivers (though you can). It's about having the tools to reason about your program's behavior at every level of abstraction.
When I design systems now, whether I'm implementing them in Python, Go, or anything else, I think in terms of the mental models C++ taught me. Memory layout. Cache behavior. Resource lifetimes. Lock contention.
These concepts are universal. They apply regardless of what language you're using.
THE DEEPER TRUTH ABOUT PROGRAMMING LANGUAGES
Programming languages aren't just tools. They're ways of thinking about computational problems. Each language embeds certain assumptions about what's important, what should be easy, and what complexities are worth managing.
C++ embeds the assumption that sometimes you need control, and control requires understanding. It assumes that performance matters enough to make trade-offs visible. It assumes that programmers should be able to make informed decisions about resource usage.
These assumptions aren't always correct. But when they are, nothing else comes close.
The languages that are "replacing" C++ are mostly solving different problems. Go makes concurrent programming easier but abstracts away memory layout. Rust provides memory safety but with a steeper learning curve. Python prioritizes developer productivity over runtime performance.
Each serves its purpose. But none provides the same combination of control and capability that makes C++ endure.
The frameworks will change. The platforms will evolve. The abstractions will shift.
But the underlying reality of computation, the physics of information processing, the trade-offs between time and space - these remain constant.
C++ teaches you to work with these constants rather than hoping they'll disappear.
Download The Paper This Article Was Based On
DOWNLOAD THE COMPLETE TECHNICAL ANALYSIS

Systematic Programming Competence: A Framework for Transitioning from Syntax to Systems Architecture: A detailed technical paper examining the three-stream approach to systems programming education, including practical examples, performance analysis, and the methodology that develops deep computational thinking.
GitHub Repository
1000 C AND C++ PROGRAMS
Want to see these principles in action? I've compiled a growing collection of C and C++ practice programs that demonstrate everything from basic syntax to advanced systems concepts.
A growing collection of C and C++ practice programs based on Prof. Ira Pohl's curriculum - from fundamental concepts to systems programming mastery.
Why computational thinking matters more than any specific language or framework
THE TIMELESS SKILLS IN A CHANGING INDUSTRY
The difference between coding and engineering is understanding the cost of your decisions before you make them.
Until next time,
