USER PERSONAS

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WHAT IS A USER PERSONA?
A user persona is a fictional character based on real data, designed to represent a specific segment of your audience. It helps you make product decisions through the user’s lens, considering their goals, needs, frustrations, and behaviors. Good personas are grounded in research and made to inform design and strategy.
WHAT A USER PERSONA IS NOT:
It’s not just a pretty profile picture or a made-up guess.
It’s not a one-size-fits-all user.
It’s not something you create once and forget.
It’s not about assuming their needs, it’s about understanding.
Early mistakes, and starting to spot the patterns
LEARNING THE HARD WAY
If you’re a designer, let’s be honest - it’s hard to resist jumping straight into visuals. We often rush to craft the best-looking solution, only to realize we’ve overlooked the most important part - who we’re actually designing for. Honestly, I’ve slipped up like that more times than I’d like to admit.
Tip: Design isn’t just visuals. It’s the whole experience.
When you’re just starting out, you don’t even know what to focus on. Following a formal design process feels almost impossible. But gradually, you begin to notice patterns. The steps become clearer. You start making intentional decisions instead of just guessing. And eventually, it clicks - things begin to make sense.
One thing that’s become non-negotiable for me is defining a user persona - or sometimes more than one, depending on the project. But always keeping it minimal and purposeful is crucial. This step comes at the very beginning for a reason.
So, how do you actually start the right way?
How it all started?
WHERE DESIGN REALLY BEGINS
When I first started designing, I thought I had to impress users. Transitioning from a background as an artist, and a graphic designer, was partially the reason for that, I believe.
Besides the formal education process and the books on concepts of product design I read at the beginning, the majority of my early exploration of UX/UI design came from internet articles. I started intensively going through shared case studies on platforms like Behance, Dribbble, or - even worse - browsing showcases of professional, polished designs from people who were already 10 steps ahead in their journey, without realizing the gap. Clean layouts, perfect grids, that signature visual flair.
This creates an even more distorted image of what product design should be, especially if you come from a design-only background and have never been involved in product development.
In fact, if I had to summarize the whole journey - in the beginning, creating basic designs feels like a lack of skill. So, you start adding more and more features, animations you find cool, or… whatever else seems impressive. Until eventually, you reach a point where you realize that a successful product lies in its simplicity - in returning to a minimal solution that only solves real problems instead of creating additional confusion.
And at some point, I finally realized that I had wasted enough time on unsuccessful projects - and the root cause of that was this: I’d been asking the wrong question all along. I kept thinking, “Will this design look good on my portfolio?” when I should’ve been asking, “Who is this even for?”
Tip: Stop creating imaginary projects just to showcase in your beautiful portfolio - this will lead you to focus on the wrong things. Solve real projects, redesign outdated products that no longer serve users, identify real problems. If they seem boring, ugly, or not attractive to work on - that’s usually how you know they’re the right ones.
That’s when I decided to put the screen aside. I grabbed a pen and some paper and started writing down the people I imagined would be on the other side of this product. Not demographics or fancy metrics. Real people - how they think, what they feel, what annoys them, and what they’re secretly hoping to find.
It looked something like this:

Photo: author’s personal archive
A few rough sketches. A couple of lines describing who I imagined on the other side. No fancy visuals, or polished layouts, but focusing on the real people who will be on the other side of the screen.
It started as a way to clear my own head. But then I used it again. And again. And suddenly, this little page became the first step in almost every project I worked on. Every time I skipped it, I knew I didn’t do something right - that it was more an assumption than and actual solution.

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Free Template Available
USER PERSONA TEMPLATE SET AVAILABLE ON FIGMA
Eventually, I cleaned it up. Turned it into a template I could use more easily. And then one day, I shared it online - not expecting much. But it started spreading. And now it’s been used by over 4,000 designers, product teams, early founders… people who, like me, just wanted to stop guessing and start designing with more clarity.
Of course, the whole process of user research is definitely more than this, it’s a much longer process - often counted in months of work, not hours. But this is the first step.
This User Persona Template is now available on Figma - something simple to help you slow down, ask better questions, and actually see the human on the other side of your product.
It’s not a magic fix. But it’s a start.
A Final Note - User Personas as a Crucial Step in Making a Successful Product
WHY EVEN BOTHER ABOUT MAKING ONE?
Forget fake app projects and glossy case studies made “to build experience.” Real design lives in the things people actually struggle with every day.
Books to check out
SOME BOOKS THAT CHANGED HOW I DESIGN
You’ll see what’s trendy everywhere. But first, learn what makes something timeless. These books explain that better than any blog post.

The Design of Everyday Things
Don Norman

Lean UX
Jeff Gothelf & Josh Seiden
Until next time,
